// Scene: MainCharacter.unity
Hello, I'm Dmitry Titov
Unity Developer
I create projects from scratch — from architecture design to a finished product. I build scalable, optimized systems with clean code and strong performance. Specializing in smooth, expressive animations and polished user experiences.
Inspector
Dmitry Titov
Unity Dev
Gameplay
Transform
PositionBased in UTC+3;
Available worldwide
Available worldwide
Rotation6+ years of experience
Scale60+ Projects;
10+ MVP → Production
10+ MVP → Production
Attached Components
Advanced C# Development
Gameplay Systems / Architecture / Tools
Animation Systems
2D / 3D / Character Animation
Multiplayer Development
Mirror / Photon / Netcode
Performance Optimization
Profiling / Batching / Asset Optimization
C# •Unity Engine •Shader Graph •URP / HDRP •Netcode •Addressables •DOTween •Mobile Optimization •
C# •Unity Engine •Shader Graph •URP / HDRP •Netcode •Addressables •DOTween •Mobile Optimization •
// Project Window
Projects
Loading projects.json…
// Console Output
Experience
Console — Career Log
[2020]
Initializing career... Joined Pair of Slippers as Junior Unity Developer.
[SUCCESS]
Shipped 20+ projects across mobile and PC platforms, transforming prototypes into playable products.
[SYSTEM]
Built reusable gameplay frameworks, optimized performance, and integrated production-ready SDK pipelines.
[2021]
Joined SunLab Ltd — moved from gameplay development to complex technical systems.
[SUCCESS]
Developed Saltyverse — a multiplayer metaverse experience with real-time networking, persistent world systems, authentication, and NFT asset integration.
[SUCCESS]
Engineered multiplayer experiences with Mirror Networking, Photon, dedicated servers, and client-server architecture.
[SUCCESS]
Created procedural worlds, voxel systems, and real-time synchronized WebGL experiences.
[2023]
Promoted to Lead Unity Developer at NETBRO GAMES.
[RELEASE]
Delivered a live mobile game with 100K+ downloads and continuous post-release updates.
[OPTIMIZED]
Improved production performance: -74% build size, <0.3% crash rate, scalable LiveOps infrastructure.
[READY]
Looking for the next challenge — building ambitious games and scalable systems
// Package Manager
Skills
Unity Packages
Architecture
com.dred.architecture
Gameplay Framework
com.dred.gameplay
Performance Toolkit
com.dred.performance
Mobile Platform
com.dred.mobile
LiveOps
com.dred.liveops
Editor Tools
com.dred.editor
Cloud Services
com.dred.cloud
Dependencies
Addressables
com.unity.addressables
Firebase
com.google.firebase
AppLovin MAX
com.applovin.max
Unity IAP
com.unity.purchasing
Mirror Networking
com.mirror.networking
DOTween
com.demigiant.dotween
Git
com.git.versioncontrol
// Get in Touch